![]() ![]() Create a set of points: the number is based on the lines I want and spacing based on width I want the final piece to be It took a few attempts to get the pattern to work and form equally spaced rows. Here is my first iteration of the random line pattern. The software can export vector data for post processing in Illustrator. Many types of graphics can be done in Illustrator, but nodebox creates graphics from a series of commands, allowing you to tweak parameters and reorder operations to alter the appearance, similar to a feature tree in a 3d modeling program. It can take some time to understand the functions of different types of nodes, but this software works well for quickly building up some type of data visualization, or complex vector pattern. This makes NodeBox unique to other generative design programs, such as Open Processing, which use lines of code to create visualizations. The program uses networks of connected nodes which have specialized functions and inputs to tweak the final outcome. NodeBox is a graphics generation software that lets designers create graphics from data, generating large complex illustrations that would not be practical to make by hand. Inspired by work from people like Nicholas Rougeux, and sites like For Your Processing, I decided to take a stab at making a proceduraly generated line pattern with NodeBox. There are currently many free generative design tools available and I am only beginning to learn what is out there. Popping up in many facets of design, from texture generation to artistic posters and data visualization, has really gotten the wheels turning about how I could apply this method to my own work. ![]() ![]() I have been fascinated with generative design lately. ![]()
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